Serhat Yücekaya is a senior 3D character artist with over a decade of production experience, working remotely with studios in Tokyo, San Francisco and Istanbul. He creates game-ready, animation-ready and collectible characters across games, animation and AR, with work recognized in international competitions and awards.
He owns the full character pipeline, from sculpting and texturing to look development and real-time integration, working across stylized and realistic styles. He is open to select freelance and full-time character roles.